We exist. Okay we probably need to say more than that. Here’s the thing, we have been working all our lives on AAA games and we never had to talk about our work, in fact big studios really don’t like when you do that. Now it’s all the opposite, we have to be public and talk about MechoEcho. It’s tough but it’s also a great opportunity, we don’t need to keep secrets until the day of the launch. The trailer is coming soon and we’d love to get feedback and questions. Use this blog to ask us anything.
Posted on May 18, 2014